Since the last time I blogged, I released Hearts, a paid version and a free version with ads, and an app called Billable, which logs billable hours and lets you email a summary of the activity. Unfortunately, they've all pretty much been flops. I got early bad reviews on both sets of apps, and though the ratings have gone up since then, I think there's a huge influence of the first 1-3 reviewers on your app. Hearts is especially disappointing, since I think both the interface and the AI are better than Spades.
One big difference is that I was the first to publish a version of Spades on the Android Market, while there was already a version of Hearts there when I published mine. I think being first to market is a pretty big advantage.
Some good news is that Spades Free keeps chugging along, still at #3 in Card & Casino Games, with 32,432 downloads (Hearts Free, by comparison, has had 781). But unfortunately, the click rate on my ads keeps steadily declining. I was hoping it would level out at around 0.1% per day, but it just keeps on sliding. Yesterday was the first day I'd made less than $10 from combined ad and sales, which really stinks.
It will be interesting to see how the market changes as it expands, but right now it seems to be pretty difficult to do consistently well.
For my next few apps, I'm going to focus on trying to convert directly into sales, rather than relying on ad revenue, by releasing less functional versions for free and fully-functional paid versions. My next app is a game, a version of golf solitaire with a golf theme. A while back I played Fairway Solitaire, which is a great golf-themed version of golf solitaire. I highly recommend it; it's one of the best casual games I've played. I think the general idea is a lot of fun, so I did my own riff on it, massively scaled-down, of course.
Here are some screenies of my game:
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It should be ready for release in another week or so. I'm probably going to release a free version that just let's you play 2 holes, and another that lets you play the full 18. We'll see how that works. I think it could be a popular app, but you never know.